Hit: 2d6 + 3 + the spell’s level fire damage. Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an unoccupied space it can see. Hit: 1d8 + 3 + the spell’s level slashing damage. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell’s level necrotic damage.Ĭlaws (Yugoloth Only). The demons are hostile to all creatures, including you. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Eight demons of challenge rating 1/4 or lower. The fiend makes a number of attacks equal to half this spell’s level (rounded down).īite (Demon Only). The fiend has advantage on saving throws against spells and other magical effects. Magical darkness doesn’t impede the fiend’s darkvision. A creature takes 2d10 + the spell’s level fire damage on a failed save, or half as much damage on a successful one.ĭevil’s Sight (Devil Only). When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. Languages: Abyssal, Infernal, telepathy 60 ft.ĭeath Throes (Demon Only).
Senses: darkvision 60 ft., passive Perception 10 Hit Points: 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6th Warlock, Wizard Fiendish SpiritĪrmor Class: 12 + the level of the spell (natural armor) When you cast this spell using a spell slot of 7th level or higher, use the higher level wherever the spell’s level appears in the stat block. If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.Īt Higher Levels. It obeys your verbal commands (no action required by you). As the caster grew in power and experience, it became possible to. Upon speaking foul words, the spell conjured a demon of the caster's choice, among several options that included barlgura, shadow demon, babau, dybbuk, bulezau, rutterkin, and other demons of similar or lesser strength. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. Summon greater demon was a conjuration spell that summoned a single strong demon from the depths of the Abyss. The creature is an ally to you and your companions. The creature disappears when it drops to 0 hit points or when the spell ends. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. This corporeal form uses the Fiendish Spirit stat block. It manifests in an unoccupied space that you can see within range. Components: V, S, M (humanoid blood inside a ruby vial worth at least 600 gp)